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	<title>NES - notenoughshaders.com</title>
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	<link>http://www.notenoughshaders.com</link>
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		<title>Wii U: Two Years of Negative Brand Momentum</title>
		<link>http://www.notenoughshaders.com/2013/05/18/wii-u-two-years-of-negative-brand-momentum/</link>
		<comments>http://www.notenoughshaders.com/2013/05/18/wii-u-two-years-of-negative-brand-momentum/#comments</comments>
		<pubDate>Sat, 18 May 2013 20:32:09 +0000</pubDate>
		<dc:creator>Emily Rogers</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[Crisis]]></category>
		<category><![CDATA[doom]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[durango]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[flop]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[next xbox]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Pachter]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xbox]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=8854</guid>
		<description><![CDATA[<p>When a consumer thinks about a product or service, they tend to associate words with it.</p>
<p>It reminds me of a funny scene from the comedy film &#8220;Coming to America&#8221; when the character Akeem (played by Eddie Murphy) is having a conversation with the boss&#8217;s daughter, Lisa McDowell.&#8230; <a href="http://www.notenoughshaders.com/2013/05/18/wii-u-two-years-of-negative-brand-momentum/" class="read_more">Continue Reading</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Mach Rider: Perfect Nintendo Franchise To Attract Older Gamers?</title>
		<link>http://www.notenoughshaders.com/2013/05/04/mach-rider-perfect-nintendo-franchise-to-attract-older-gamers/</link>
		<comments>http://www.notenoughshaders.com/2013/05/04/mach-rider-perfect-nintendo-franchise-to-attract-older-gamers/#comments</comments>
		<pubDate>Sat, 04 May 2013 19:57:25 +0000</pubDate>
		<dc:creator>Emily Rogers</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=9044</guid>
		<description><![CDATA[<p>There&#8217;s one great thing about rebooting a game released in 1985 that hasn&#8217;t had a sequel since.  It means you can treat the reboot like a brand new IP since most people don&#8217;t remember the original game.  A good example of this is Kid Icarus: Uprising.&#8230; <a href="http://www.notenoughshaders.com/2013/05/04/mach-rider-perfect-nintendo-franchise-to-attract-older-gamers/" class="read_more">Continue Reading</a></p>]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The Future of the eShop and Virtual Console</title>
		<link>http://www.notenoughshaders.com/2013/04/28/the-future-of-the-eshop-and-virtual-console/</link>
		<comments>http://www.notenoughshaders.com/2013/04/28/the-future-of-the-eshop-and-virtual-console/#comments</comments>
		<pubDate>Sun, 28 Apr 2013 18:58:25 +0000</pubDate>
		<dc:creator>Emily Rogers</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[cross play]]></category>
		<category><![CDATA[eShop]]></category>
		<category><![CDATA[gifting]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[playable]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=9007</guid>
		<description><![CDATA[<p>The biggest misconception about the Wii U Virtual Console is that it is a simple rom dump.</p>
<p>It is a not a simple rom dump/emulation process.</p>
<ul>
<li>They have to get the game to run properly on the TV and Gamepad simultaneously without any slowdown.</li>&#8230; <a href="http://www.notenoughshaders.com/2013/04/28/the-future-of-the-eshop-and-virtual-console/" class="read_more">Continue Reading</a></ul>]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>(Necro)Review: ZombiU</title>
		<link>http://www.notenoughshaders.com/2013/04/09/necroreview-zombiu/</link>
		<comments>http://www.notenoughshaders.com/2013/04/09/necroreview-zombiu/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 22:32:09 +0000</pubDate>
		<dc:creator>Andrew Cook</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[ZombiU]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=8617</guid>
		<description><![CDATA[<p><a href="http://www.notenoughshaders.com/2013/04/09/necroreview-zombiu/zombiu_cricket_bat_3/" rel="attachment wp-att-8619"><img class="alignright size-thumbnail wp-image-8619" alt="ZombiU_cricket_bat_3" src="http://www.notenoughshaders.com/wp-content/uploads/2013/04/ZombiU_cricket_bat_3-250x250.jpg" width="250" height="250" /></a></p>
<p>ZombiU was released alongside Wii U’s launch in an enviable, if risky, position: an exclusive new IP released by a high-profile third party publisher, built around the innovative Wii U Game Pad. Expectations ran high, but many gamers were disappointed to find a slow, methodical game with restrictive inventory management, a reliance on melee combat, and permadeath rather than fast-paced carnage a la Left 4 Dead.&#8230; <a href="http://www.notenoughshaders.com/2013/04/09/necroreview-zombiu/" class="read_more">Continue Reading</a></p>]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Satoru Iwata: Hubris versus Western Culture</title>
		<link>http://www.notenoughshaders.com/2013/04/02/satoru-iwata-hubris-versus-western-culture/</link>
		<comments>http://www.notenoughshaders.com/2013/04/02/satoru-iwata-hubris-versus-western-culture/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 02:35:21 +0000</pubDate>
		<dc:creator>Emily Rogers</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[Blue Ocean]]></category>
		<category><![CDATA[Fils-Aime]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[Iwata]]></category>
		<category><![CDATA[Miyamoto]]></category>
		<category><![CDATA[NCL]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[NOA]]></category>
		<category><![CDATA[Reggie]]></category>
		<category><![CDATA[Satoru Iwata]]></category>
		<category><![CDATA[Sean Malstrom]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=8339</guid>
		<description><![CDATA[<hr />
<h1>Promises, Promises, Promises</h1>
<p>Every generation, Satoru Iwata tells investors, gamers, and retailers that they will avoid major software droughts because these can kill a platform&#8217;s momentum after launch.  Satoru Iwata never learns from anything.  He always says he has learned from past mistakes, but his actions never show it.&#8230; <a href="http://www.notenoughshaders.com/2013/04/02/satoru-iwata-hubris-versus-western-culture/" class="read_more">Continue Reading</a></p>]]></description>
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		<slash:comments>55</slash:comments>
		</item>
		<item>
		<title>The Sexual Tension Between Nintendo and Electronic Arts</title>
		<link>http://www.notenoughshaders.com/2013/03/25/the-sexual-history-between-nintendo-and-electronic-arts/</link>
		<comments>http://www.notenoughshaders.com/2013/03/25/the-sexual-history-between-nintendo-and-electronic-arts/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 23:43:25 +0000</pubDate>
		<dc:creator>Emily Rogers</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[EA sports]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[gamecube]]></category>
		<category><![CDATA[Gordon]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[Origin]]></category>
		<category><![CDATA[Sega Genesis]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=8246</guid>
		<description><![CDATA[<p>Electronic Arts and Nintendo are an interesting couple.  They don&#8217;t have much affection for one another, but they can never seem to get away from each other.  Like a great television sitcom, the relationship between Electronic Arts and Nintendo has provided great comedy over the years.&#8230; <a href="http://www.notenoughshaders.com/2013/03/25/the-sexual-history-between-nintendo-and-electronic-arts/" class="read_more">Continue Reading</a></p>]]></description>
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		<slash:comments>11</slash:comments>
		</item>
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		<title>Howard Lincoln: Kicking Ass Before Reggie Came Along</title>
		<link>http://www.notenoughshaders.com/2013/03/14/howard-lincoln-kicking-ass-before-reggie-came-along/</link>
		<comments>http://www.notenoughshaders.com/2013/03/14/howard-lincoln-kicking-ass-before-reggie-came-along/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 03:48:29 +0000</pubDate>
		<dc:creator>Emily Rogers</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[3DO]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Donkey Kong]]></category>
		<category><![CDATA[Howard Lincoln]]></category>
		<category><![CDATA[Night Trap]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Rare]]></category>
		<category><![CDATA[Rareware]]></category>
		<category><![CDATA[Retro Studios]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Tengen]]></category>
		<category><![CDATA[Tetris]]></category>
		<category><![CDATA[Universal]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=7647</guid>
		<description><![CDATA[<p>Howard Lincoln started off as a lawyer who helped Nintendo beat Universal in a lawsuit where Universal sued Nintendo over the name &#8220;Donkey Kong&#8221;.  The issue was that &#8220;Donkey Kong&#8221; was too similar to &#8220;King Kong&#8221;.  Lincoln found out that Universal never registered the rights to the name, and it became a huge win for Nintendo.&#8230; <a href="http://www.notenoughshaders.com/2013/03/14/howard-lincoln-kicking-ass-before-reggie-came-along/" class="read_more">Continue Reading</a></p>]]></description>
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		<slash:comments>22</slash:comments>
		</item>
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		<title>Expect slow adoption of all three consoles next generation</title>
		<link>http://www.notenoughshaders.com/2013/03/06/expect-slow-adoption-of-all-three-consoles-next-generation/</link>
		<comments>http://www.notenoughshaders.com/2013/03/06/expect-slow-adoption-of-all-three-consoles-next-generation/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 10:09:09 +0000</pubDate>
		<dc:creator>Emily Rogers</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[durango]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[install base]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[next-gen]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[rising costs]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[Watch_Dogs]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 720]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=7294</guid>
		<description><![CDATA[<p><em>Note:  I took some advice from my brother at my father&#8217;s funeral this week.  He advised me to go back to writing again full time. </em><em>This is my first article in 3 months so I&#8217;m a little rusty.</em></p>
<p><em>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</em></p>
<p>EA CFO Blake Jorgensen has said that the development cost per game <a title="http://www.develop-online.net/news/43407/EA-predicts-development-costs-for-PS4-will-rise?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+developmag%2Fifbh+(Develop)" href="http://www.develop-online.net/news/43407/EA-predicts-development-costs-for-PS4-will-rise?utm_source=feedburner&#38;utm_medium=feed&#38;utm_campaign=Feed%3A+developmag%2Fifbh+(Develop)">could be five to ten per cent higher on PS4 than its current-gen systems.</a>&#8230; <a href="http://www.notenoughshaders.com/2013/03/06/expect-slow-adoption-of-all-three-consoles-next-generation/" class="read_more">Continue Reading</a></p>]]></description>
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		<slash:comments>17</slash:comments>
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		<title>Gaijin Games talks Runner2: Future Legend of Rhythm Alien</title>
		<link>http://www.notenoughshaders.com/2013/02/21/gaijin-games-talks-runner2-future-legend-of-rhythm-alien/</link>
		<comments>http://www.notenoughshaders.com/2013/02/21/gaijin-games-talks-runner2-future-legend-of-rhythm-alien/#comments</comments>
		<pubDate>Thu, 21 Feb 2013 19:27:55 +0000</pubDate>
		<dc:creator>Il Giuda</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[bit.trip]]></category>
		<category><![CDATA[eShop]]></category>
		<category><![CDATA[gaijin games]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Runner 2]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[XBLA]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=7257</guid>
		<description><![CDATA[<p>As their new game approaches the final stage of development, we talked with <a href="https://twitter.com/AlexNoisy">Alex Neuse</a> and <a href="https://twitter.com/MikeNRoush">Mike Roush</a>, co-founders of <a href="http://www.gaijingames.com/">Gaijin Games</a>, about Runner2 to hear how the game is shaping up as well as the gaming industry and Nintendo&#8217;s new home console.&#8230; <a href="http://www.notenoughshaders.com/2013/02/21/gaijin-games-talks-runner2-future-legend-of-rhythm-alien/" class="read_more">Continue Reading</a></p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Review: New! Super Mario Bros. Wii U</title>
		<link>http://www.notenoughshaders.com/2013/02/03/review-new-super-mario-bros-wii-u/</link>
		<comments>http://www.notenoughshaders.com/2013/02/03/review-new-super-mario-bros-wii-u/#comments</comments>
		<pubDate>Sun, 03 Feb 2013 22:49:54 +0000</pubDate>
		<dc:creator>Andrew Cook</dc:creator>
				<category><![CDATA[Feature Articles]]></category>
		<category><![CDATA[Reviews]]></category>
		<guid isPermaLink="false">http://www.notenoughshaders.com/?p=7181</guid>
		<description><![CDATA[<p>New Super Mario Bros. U is the latest in Nintendo’s popular throwback line, where the legendary mustachioed plumber returns to the 2D platforming of decades past. The game’s premise is simple and its appeal elementary, but its ambition isn’t nearly so modest, as New Super Mario Bros.&#8230; <a href="http://www.notenoughshaders.com/2013/02/03/review-new-super-mario-bros-wii-u/" class="read_more">Continue Reading</a></p>]]></description>
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